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Discover Triumfland for wellbeing

Personalized evidence-based mental health game for children

Take a closer look at the Triumfland Saga health game

Your Character, Your Story

Design your character's appearance from head to toe. Mix and match elements to create countless looks.

Loyal Companion

Journey through Triumfland with your chosen companion by your side. Seek their insights, support, and face challenges together.

Mindful Adventures

Dive into mindful activities that rejuvenate the mind, soothe the spirit, and spark endless joy.

The chance for kids to take an active role in their wellbeing

The game guides children through a fun journey through Triumfland to empower them and teach them skills to build resilience.

Achievements

2022: Triumfland Saga is the best health and wellbeing technology in the world

2020: Nasdaq congratulates Triumf Health at Times Square

2019: Health Catapult winner of Alex Casta award and 2nd place in Digital Health

Triumf Health - Kadri showing the game

— Dr. Kadri Haljas, Founder and CEO

“Children are not born resilient. They need to be empowered in learning new skills to build resilience. Life is not always easy so it’s crucial to learn to cope with stress ideally before we face it. This, in turn, allows us to prevent the development of mental health issues. To achieve this, our team of mental health experts has turned what we know and trust in clinical work and research into a game for children. Fun - seriously!”

Key value propositions of Triumfland Saga mental health game

Child-Centric Approach

We prioritize children's mental health by offering a unique platform that focuses on prevention and promotion, empowering them to build lifelong mental resilience.

Global Accessibility

The game transcends cultural barriers, languages, and geographical boundaries, ensuring that all children, regardless of background, can access mental health resources without constraints.

Engaging Learning Experience

We transformed mental health education into an engaging adventure, making learning about emotions and well-being a fun and interactive experience for children.

Evidence-Based Methodology

Grounded in scientific research, the game's methodology ensures that children receive accurate and effective mental health education, enhancing their emotional intelligence and coping skills.

Long-Term Impact

By nurturing mental well-being from an early age, Triumfland Health lays the foundation for a society where mental health is a priority, leading to healthier, happier, and more empathetic generations.

Customized Learning Journey

The game provides personalized content, adapting to each child's needs and progress, ensuring an individualized learning journey that resonates with their unique strengths and challenges.

Inclusive Development

Committed to inclusivity, user feedback, and technological advancements, our app's ongoing development ensures a continually enhanced and relevant experience.

Collaborative Ecosystem

We foster collaboration between children, parents, and educators, creating a supportive ecosystem that reinforces mental health education within homes and schools.

Contributing to Global Goals

Aligning with global goals of promoting mental health and well-being, Triumfland Health actively contributes to building a mentally healthier and more compassionate world. Join us in shaping a brighter future for our children.

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Published research findings

The Development of Digital Health Intervention for Reducing Psychological Problems in Chronically Ill Children

The Effect of Triumf Game on Psychological Well-being and Quality of Life among Pediatric Patients

Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study

The effect of Triumf mobile health game on psychological well-being and health-related quality of life among pediatric cancer patients

A gamified mobile health intervention for children in day surgery care: Protocol for a randomized controlled trial.

A mobile application game - intervention for school-aged children in the day surgery care pathway (PhD thesis in Finnish)